I develop immersive narratives that use spatial audio as a focal point, creating realities that are both tangible and virtual. By exploring the intersection of sound and space, I seek to understand the impact of these new realities on our language, rhythm, and perception of the environment.
Sound DesignerComposerAudio EngineerSpatial AudioBinauralNext generation Audio3D SoundImmersive Storytelling
My vision of the future is one in which artificial neural networks and humans are connected in a symbiotic relationship, creating stories that unfold in different times and spaces simultaneously. This new language will require new sensory and perceptual forms, and my goal is to document this connection between sound and space through digital narratives that challenge perceptions and encourage contemplation of a world in constant reconfiguration.
With the increasing development and incorporation of artificial intelligence and neural networks into our daily lives, it is necessary to ask what our impact, as users, is on the development of these technologies. Every piece of data we upload, every decision we make and every word we type has the potential to contribute to the knowledge acquired by the networks.
Through my work, I create experiences that invite us to reflect on how we relate to technology and how it learns from our environment.
Combining immersive narratives with spatial audio techniques, I create three-dimensional soundscapes that transport the listener to new worlds and realities, where sound is a crucial element to build a new sense of space and time, blurring the boundaries between the tangible and the virtual and creating new opportunities for learning and exploration.
Sol Rezza, 2023
Sol Rezza by Fenia Kotsopoulou
Sol Rezza is an Argentinian composer, sound designer, and audio engineer who specializes in next-generation audio. Her work combines experimental electronic soundscapes with advanced 3D sound technology to create immersive experiences for virtual ecosystems and live performances.
Sol’s approach to sound design incorporates multilingual vocal samples, granular synthesis, and sequencers along with spatial audio technology. This allows you to create complex and dynamic sound environments.
She is currently conducting research on the impact of next-generation audio, advances in spatial audio, and artificial intelligence on digital storytelling, exploring the future of immersive audio.
Sol Rezza offers lectures and workshops related to immersive audio and digital sound storytelling. The main focus of these workshops is to develop production methodologies for sound digital narratives, emphasizing the components of immersive audio.
Rezza’s work has been exhibited at MUTEK Montreal (CA), MUTEK (AR/ES), CTM Festival (DE), IN/OUT Festival, Tsonami Festival (CL), BRIWF festival (BR), Simultan Festival (RO), Borealis Festival (NO), HÖRLURS Festival (SE), among others. She participated in artist residencies including the Radio Art Residency at Radio Corax (DE), the Somerset House Studio Residency (UK) and the Nodar Binaural Residency (PT).
Sol Rezza is an Argentinian composer, sound designer, and audio engineer who specializes in creating next-generation audio experiences. By combining experimental electronic soundscapes with advanced 3D sound technology, Sol creates immersive environments for virtual ecosystems and live performances.
Her approach to sound design incorporates multi-language vocal samples, granular synthesis, and sequencers with spatial audio technology, enabling her to produce complex and dynamic sonic environments that transport audiences to new realms of perception and experience.
First Steps into Radio Art: Sol Rezza’s Journey
Sol’s interest in sound started during her childhood while listening to shortwave radio. She later pursued her passion for radio production technology, embarking on a traveling radio project throughout Latin America in 2006. During this time, Sol worked closely with community radio stations, teaching audio editing workshops and capturing sounds from the field. Due to technical constraints during the project, Sol began experimenting with unconventional forms of audio editing and mixing, eventually leading her to discover the radioart.
Her twelve-year stay in Mexico fueled Sol’s fascination with the sounds and narratives of the aboriginal world. There, she studied sound engineering and design, as well as room acoustics, multichannel audio, and immersive audio, with the goal of creating experimental sound productions for various mediums, including radio, video games, installations, and live performances. In addition to writing several articles on the spatiality of sound.
Early Experimental Works
One of her early experimental works was the album SPIT, released in 2011 by the Acustronica net. label. This album combines experimental electronics with soundscapes and received positive reviews from various North American media. That same year, artist Steve Heimbecker presented the work in the first series of multichannel concerts for the 64-channel system Tubulence Sound Matrix.
In 2015, Sol presented the multichannel work In the Darkness of the World, a live performance for 12 audio channels commissioned by the CTM Festival and co-commissioned with Deutschland Radio Kultur, developed at the Technische Universität Berlin. The work is inspired by Jules Verne’s “Twenty Thousand Leagues Under The Sea” and combines hydrophone recordings and experimental music.
Crack Magazine described In the Darkness Of The World as “A kind of radio play that combines the otherworldly sounds of the ocean depths with spoken word fragments and rich ambience, creating an effect that is disorienting yet enjoyable.”
In early 2018, Sol was invited by Radio Corax and the Goethe-Institut Germany to participate in the first Radio Art Residency. Over three months, she created a sound map of the city of Halle in Germany, consisting of twenty sound works, including We are Measuring the River and Opening, which features an interview with English theoretical physicist Julian Barbour about his theory of timeless physics.
Recent Works and Collaborations
In 2019, Sol Rezza had a productive year as she returned to her homeland, Argentina. She presented her work Rooms in Your Mind at the centenary of the Bauhaus-Universität Weimar. Additionally, she received commissions from the Tsonami Festival of Sound Art in Chile and Kunstradio in Austria to create POOL – Die Möglichkeiten des Wassers, a generative composition using water recordings and household appliances loops.
In 2020, she participated in the project De Cerca Nadie es Normal with artists Agustina Wetzel and Cecilia Castro, creating a sound reinterpretation of the 1929 documentary “Por Tierras Argentinas” by Federico Valle. Rezza also presented his audiovisual work All is Waves at the MUTEK Festival and joined the Amplify DAI initiative.
In 2021, Sol Rezza continued to create new work and collaborations. She created the work Finite Infinite for the virtual exhibition “Para 80000” and presented Inundare at the MUTEK AR/ES Festival. She also participated in the panel Does the volume equal power?, and presented a collaborative investigation with the artists Analucía Roeder and Gabrielle Harnois-Blouin about the use of intensity in electronic music, visual arts and the incidence of artificial intelligence in work processes. Together with Analucía Roeder, Sol presented Filamentos de un Círculo at the In/Out Festival. At the end of the year she participated in the Binaural Nodar artist residency, in Portugal, where she developed the work Sentronium, a work that explores artificial intelligence through storytelling.
During the same year, Sol Rezza began working on Disruptivas in collaboration with radio artist Franco Falistoco, with the support of Fondo Nacional de las Artes.
Latest Work and Research on Immersive Audio
Sol Rezza presented her audiovisual work, Catastrophic Forgetting, in England in November 2021. The work examines the development of artificial intelligence and was created for 25 audio channels using the SoundSquares audio spatialization plug-in. This project is part of Rezza’s ongoing collaboration with developer Daz Disley since 2015.
In 2022, Rezza presented the quadraphonic work Abismos at the Kirchner Cultural Center during the Ruido Festival. Later that year, she also presented her album Amanece, which is a binaural audiovisual work that features generative music, tempera paintings, and software kaleidoscope techniques. Rezza’s work aims to induce a deeply relaxed state of wakefulness through visual and auditory stimuli, using radiant colors and sound to bring audiences closer to the world of hypnosis. This trance state highlights how technologies such as AI, machine learning, VR, and immersive audio can transform our perception of time and space, capturing our attention.
Currently, Rezza is conducting extensive research on the impact of next-generation audio, advances in spatial audio, and artificial intelligence on digital storytelling, exploring the future of immersive audio.