.next audio generation
.spatial audio
.immersive audioBibliographyThis bibliography is associated with the ongoing research project titled ‘The Dimensions of a Sphere.’ The resources are systematically arranged based on the order of their exploration during the research process, and continual updates are made as the investigation unfolds.Dennis Baxter, Immersive Sound Production: A Practical Guide (CRC Press, 2022). https://www.routledge.com/Immersive-Sound-Production-A-Practical-Guide/Baxter/p/book/9780367512194Janet H. Murray, Hamlet on the Holodeck, updated Edition: The Future of Narrative in Cyberspace (MIT Press, 2017). https://mitpress.mit.edu/9780262631877/hamlet-on-the-holodeck/Michael Bernsteiner, «3D Audio Sound Design: Creating Immersive Spatial Audio Experiences», FH JOANNEUM University of Applied Sciences, septiembre de 2019, https://www.fh-joanneum.at/en/projekt/3d-audio-sound-design/.Chenyan Zhang, Andrew Perkis, y Sebastian Arndt, «Spatial Immersion versus Emotional Immersion, Which Is More Immersive?», 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX), 1 de mayo de 2017, https://ieeexplore.ieee.org/document/7965655
Karen Collins, Bill Kapralos, y Holly Tessler, The Oxford Handbook of Interactive Audio (Oxford Handbooks, 2014). https://global.oup.com/academic/product/the-oxford-handbook-of-interactive-audio-9780199797226?cc=ar&lang=en&
Michele Geronazzo y Stefania Serafin, Sonic interactions in virtual environments (Springer Nature, 2022).
https://link.springer.com/book/10.1007/978-3-031-04021-4
Karmen Franinovic y Stefania Serafin, Sonic interaction design (MIT Press, 2013). https://dl.acm.org/doi/book/10.5555/2500985David Dowling, Immersive longform storytelling: Media, Technology, Audience (Routledge, 2019). https://www.routledge.com/Immersive-Longform-Storytelling-Media-Technology-Audience/Dowling/p/book/9781138595422Werner Wolf, Walter Bernhart, y Andreas Mahler, Immersion and distance.: Aesthetic Illusion in Literature and Other Media. (Rodopi, 2013). https://books.google.com.ar/books?id=YQAnAAAAQBAJ&printsec=frontcover#v=onepage&q&f=falsePeter H. Diamandis y Steven Kotler, The future is faster than you think: How Converging Technologies Are Transforming Business, Industries, and Our Lives (Simon and Schuster, 2020). https://www.simonandschuster.com/books/The-Future-Is-Faster-Than-You-Think/Peter-H-Diamandis/Exponential-Technology-Series/9781982109660Paul Roquet, Ambient media: Japanese Atmospheres of Self (U of Minnesota Press, 2016). https://www.upress.umn.edu/book-division/books/ambient-mediaMark Grimshaw y Tom Alexander Garner, Sonic virtuality: Sound as Emergent Perception (Oxford University Press, USA, 2015). https://academic.oup.com/book/9431/chapter-abstract/156291100?redirectedFrom=fulltextPaul Roquet, The immersive enclosure: Virtual Reality in Japan (Columbia University Press, 2022). https://cup.columbia.edu/book/the-immersive-enclosure/9780231555968Barrio, Felipe Gértrudix, y Manuel Gértrudix Barrio. «Etnografía de una música envolvente». La Revista Icono 14 7, n.o 2 (1 de julio de 2009): 259-77. https://icono14.net/ojs/index.php/icono14/article/view/326