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Thinking-about-immersive-audio,-space-and-sound-design-Sol-Rezza

Thinking about immersive audio, space and sound design

This writing is part of the opening webinar "Designing Sound and Music in the Age of Interactivity and Immersion" presented at IMAGE CAMPUS on 2.3.2022. With the participation of Eugenio Taboada, Fabián Kesler, Ramiro Álvarez, Luciano Cabrera, Sol Rezza.

We all have an idea or several ideas about what space is.
Especially about what our space is like, the space we are in now.

I propose you to do a quick exercise. In the next 10 seconds. On a piece of paper you are going to draw, in a few lines, the space in which you are now.

Did you draw the space rectangular or square?
Or did you draw the space in a circular shape?
Did you draw other geometric shapes?

I usually ask this question in my workshops and talks and I almost always have a similar result.

A majority group draws the space between rectangular or square, taking more by the sense of sight.
The other group draws the space circularly, from the sense of hearing. We listen in 360°.

A few draw other geometric shapes of space.

Our western culture is mostly surrounded by square or rectangular architectural spaces, which significantly influence how we think about space.

But I propose to think of it differently.

Las formas del espacio- Sol Rezza

When we talk about the concept of "immersive audio" we are talking about the "psychological sensation" of recreating or intensifying the "illusion of a space" through specific sound sources.

But it is difficult to recreate the illusion of a space, because we are not only talking about positioning sounds in a certain space, but also about achieving an emotional impact from the sound.

Through my own experience, I want to share with you how I think about the space in which an immersive narrative develops.

How I analyze the physical and virtual space in which the exhibition of the work finally takes place.

Because these two spaces finally become one for the audience.

This analysis determines my production methods, the tools I use, the choice of the number of sound sources and even the fundamental frequencies that some sounds will have.

Spatial-Audio-Sol-Rezza-02

We are living through a profound technological revolution that completely changes the way we think and perceive space.

How do we make the most of the knowledge we already have, and these new technologies that help us recreate that illusion?

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