Esta bibliografía está asociada al proyecto de investigación en curso titulado 'Las Dimensiones de una Esfera.’ Los recursos se organizan sistemáticamente según el orden de su exploración durante el proceso de investigación, y se realizan actualizaciones continuas a medida que se desarrolla la investigación.
.next audio generation
.spatial audio
.immersive audio
Bibliografía
Dennis Baxter, Immersive Sound Production: A Practical Guide (CRC Press, 2022). https://www.routledge.com/Immersive-Sound-Production-A-Practical-Guide/Baxter/p/book/9780367512194
Janet H. Murray, Hamlet on the Holodeck, updated Edition: The Future of Narrative in Cyberspace (MIT Press, 2017). https://mitpress.mit.edu/9780262631877/hamlet-on-the-holodeck/
Michael Bernsteiner, «Audio 3D Sound Design: Creating Immersive Spatial Audio Experiences», FH JOANNEUM University of Applied Sciences, septiembre de 2019, https://www.fh-joanneum.at/en/projekt/3d-audio-sound-design/.
Chenyan Zhang, Andrew Perkis, y Sebastian Arndt, «Spatial Immersion versus Emotional Immersion, Which Is More Immersive?», 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX), 1 de mayo de 2017, https://ieeexplore.ieee.org/document/7965655
Karen Collins, Bill Kapralos, y Holly Tessler, The Oxford Handbook of Interactive Audio (Oxford Handbooks, 2014). https://global.oup.com/academic/product/the-oxford-handbook-of-interactive-audio-9780199797226?cc=ar&lang=en&
Michele Geronazzo y Stefania Serafin, Sonic interactions in virtual environments (Springer Nature, 2022).
https://link.springer.com/book/10.1007/978-3-031-04021-4
Karmen Franinovic y Stefania Serafin, Sonic interaction design (MIT Press, 2013). https://dl.acm.org/doi/book/10.5555/2500985
David Dowling, Immersive longform storytelling: Media, Technology, Audience (Routledge, 2019). https://www.routledge.com/Immersive-Longform-Storytelling-Media-Technology-Audience/Dowling/p/book/9781138595422
Werner Wolf, Walter Bernhart, y Andreas Mahler, Immersion and distance.: Aesthetic Illusion in Literature and Other Media. (Rodopi, 2013). https://books.google.com.ar/books?id=YQAnAAAAQBAJ&printsec=frontcover#v=onepage&q&f=false
The future is faster than you think: How Converging Technologies Are Transforming Business, Industries, and Our Lives
Peter H. Diamandis y Steven Kotler, The future is faster than you think: How Converging Technologies Are Transforming Business, Industries, and Our Lives (Simon and Schuster, 2020). https://www.simonandschuster.com/books/The-Future-Is-Faster-Than-You-Think/Peter-H-Diamandis/Exponential-Technology-Series/9781982109660
Paul Roquet, Ambient media: Japanese Atmospheres of Self (U of Minnesota Press, 2016). https://www.upress.umn.edu/book-division/books/ambient-media
Mark Grimshaw y Tom Alexander Garner, Sonic virtuality: Sound as Emergent Perception (Oxford University Press, USA, 2015). https://academic.oup.com/book/9431/chapter-abstract/156291100?redirectedFrom=fulltext
Paul Roquet, The immersive enclosure: Virtual Reality in Japan (Columbia University Press, 2022). https://cup.columbia.edu/book/the-immersive-enclosure/9780231555968
Barrio, Felipe Gértrudix, y Manuel Gértrudix Barrio. «Etnografía de una música envolvente». La Revista Icono 14 7, n.o 2 (1 de julio de 2009): 259-77. https://icono14.net/ojs/index.php/icono14/article/view/326