{"id":13932,"date":"2025-03-03T23:11:57","date_gmt":"2025-03-04T02:11:57","guid":{"rendered":"https:\/\/solrezza.net\/?p=13932"},"modified":"2025-03-04T13:36:41","modified_gmt":"2025-03-04T16:36:41","slug":"sound-data-and-the-creation-of-the-virtual-space","status":"publish","type":"post","link":"https:\/\/solrezza.net\/en\/sound-data-and-the-creation-of-the-virtual-space\/","title":{"rendered":"Sound, data, and the creation of the virtual space"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"13932\" class=\"elementor elementor-13932\">\n\t\t\t\t<div class=\"elementor-element elementor-element-a312ce3 e-flex e-con-boxed e-con e-parent\" data-id=\"a312ce3\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-f89a65d elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"f89a65d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecd80f0\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > This 2025 began with a shift in the tech industry: the arrival of Muse, in partnership with Microsoft, and the debut of ACE with Nvidia and Xbox; two generative AIs capable of building interactive virtual environments in video games. With this announcement, artificial intelligence moved beyond simple image and video generation\u2014which had already shown signs of creative exhaustion\u2014to fully dive into the creation of complete worlds, with their own rules and landscapes in constant transformation.\n\nAnd here comes the inevitable question:<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-4e48610 e-flex e-con-boxed e-con e-parent\" data-id=\"4e48610\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-3ad4625 elementor-widget elementor-widget-ld_text_reveal\" data-id=\"3ad4625\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"ld_text_reveal.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"lqd-text-reveal-el mt-0 mb-0\" data-split-text=\"true\" data-split-options=\"{&quot;type&quot;:&quot;words, chars&quot;}\" data-parallax=\"true\" data-parallax-options=\"{&quot;disableOnMobile&quot;:false,&quot;parallaxTargets&quot;:&quot;.lqd-chars, figure&quot;,&quot;start&quot;:&quot;top 70%&quot;,&quot;end&quot;:&quot;bottom bottom&quot;,&quot;scrub&quot;:3,&quot;skipWillChange&quot;:true}\" data-parallax-from=\"{&quot;opacity&quot;:0.2}\" data-parallax-to=\"{&quot;opacity&quot;:1,&quot;stagger&quot;:{&quot;from&quot;:&quot;start&quot;,&quot;each&quot;:1}}\">How do these new generative virtual worlds sound?<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-5816c6e e-flex e-con-boxed e-con e-parent\" data-id=\"5816c6e\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-5356f57 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"5356f57\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecd93af\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > From the tech industry, we are being trained not only to inhabit virtual environments that are increasingly similar to reality, but also to understand how they are created.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ead74b6 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"ead74b6\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecd9a3b\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > These new technologies build virtual landscapes by shaping our relationship with the immediate environment, and in that process, they force us to rethink the role that immersive experience designers are starting to play.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-da896ff e-flex e-con-boxed e-con e-parent\" data-id=\"da896ff\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-4b0c75a elementor-widget elementor-widget-spacer\" data-id=\"4b0c75a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-33441fa elementor-widget elementor-widget-heading\" data-id=\"33441fa\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">The Invisible Architecture<\/h4>\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-2a82c3e e-flex e-con-boxed e-con e-parent\" data-id=\"2a82c3e\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-3837f1f elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"3837f1f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecda080\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > Sound has always been an invisible architecture, a language that speaks directly to the body. The reverberation of an underground tunnel tells us more about its depth than any 4K render.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-cebd509 e-flex e-con-boxed e-con e-parent\" data-id=\"cebd509\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-9dae301 elementor-widget elementor-widget-testimonial\" data-id=\"9dae301\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"testimonial.default\">\n\t\t\t\t\t\t\t<div class=\"elementor-testimonial-wrapper\">\n\t\t\t\t\t\t\t<div class=\"elementor-testimonial-content\">\u201cThe echo of footsteps on a paved street carries an emotional weight because the sound that reverberates from the surrounding walls places us in direct relation to the space.\u201d<\/div>\n\t\t\t\n\t\t\t\t\t\t<div class=\"elementor-testimonial-meta\">\n\t\t\t\t<div class=\"elementor-testimonial-meta-inner\">\n\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t<div class=\"elementor-testimonial-details\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<div class=\"elementor-testimonial-name\"> Juhani Pallasmaa<\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-ab8af5f e-flex e-con-boxed e-con e-parent\" data-id=\"ab8af5f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-ba0a136 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"ba0a136\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecda7f9\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > The crunch of gravel underfoot, the density of fog on an empty street, even the emptiness of artificial silence\u2014these are all elements traditionally designed by human hands, with human decisions. But what happens when these landscapes begin to generate themselves? When sound stops being composed and starts being predicted?<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e694623 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"e694623\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdae63\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > A reverberation tells us the depth of a tunnel before we see it; the directionality of a sound makes us turn our heads in a dark room.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-77c2f13 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"77c2f13\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdb49c\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > If sound has always connected us to space intuitively, technology now redefines that relationship.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-40a4b80 e-flex e-con-boxed e-con e-parent\" data-id=\"40a4b80\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-c5ad003 e-con-full e-flex e-con e-child\" data-id=\"c5ad003\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-e733c01 elementor-widget elementor-widget-video\" data-id=\"e733c01\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;youtube_url&quot;:&quot;https:\\\/\\\/www.youtube.com\\\/watch?v=yFnnVxH1O3Y&quot;,&quot;video_type&quot;:&quot;youtube&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t\t\t\t<div class=\"elementor-wrapper elementor-open-inline\">\n\t\t\t<div class=\"elementor-video\"><\/div>\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-a51f664 e-con-full e-flex e-con e-child\" data-id=\"a51f664\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-7a50205 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"7a50205\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdba70\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > A few years ago, I recorded a radio program inside the South Water Tower in Germany (Wasserturm S\u00fcd in Halle, Saale).<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d63d1bf elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"d63d1bf\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdc058\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > The tower was an immense cylinder, empty, a shell of concrete and brick. That experience shaped my understanding of reverberations. In a large circular space, a voice, a bandoneon, and a clarinet transform an empty, semi-abandoned space into a place full of life.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-7c5807f e-flex e-con-boxed e-con e-parent\" data-id=\"7c5807f\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-58bd2b0 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"58bd2b0\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdc661\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > I wonder what will happen when the acoustics of a space stop being a physical consequence and become an algorithmic decision.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-f28266d elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"f28266d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdcc60\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > When an AI determines the exact duration of a reverberation or the sonic depth of a tunnel before someone walks through it, will we still perceive the space in the same way? Or will we adapt to a sound architecture that no longer responds to our presence, but rather to a calculated logic about how a space sounds?<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-b37dd13 e-flex e-con-boxed e-con e-parent\" data-id=\"b37dd13\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-2927b74 elementor-widget elementor-widget-spacer\" data-id=\"2927b74\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0bb9121 elementor-widget elementor-widget-heading\" data-id=\"0bb9121\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">The Future Sounds Like Data<\/h4>\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-6a05c1a e-flex e-con-boxed e-con e-parent\" data-id=\"6a05c1a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-50e520a elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"50e520a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdd219\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > But the video game industry not only views this advancement with enthusiasm but also with concern. WHAM (World and Human Action Model), the technology powering Muse, is already demonstrating that prediction and real-time generation of environments are the new frontier.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e92e9d8 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"e92e9d8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdd8d6\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > From just one second of human gameplay\u2014equivalent to ten frames\u2014it is capable of predicting the evolution of a video game session.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4245a78 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"4245a78\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecddf7f\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > If Muse creates worlds and WHAM anticipates them, it\u2019s only a matter of time before similar systems also handle the organization of sound in space.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b39e15a elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"b39e15a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecde629\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > AI will not only be able to generate sounds in real time, but also decide where to place them, how they behave in relation to the environment, and how they interact with the user.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a11ad23 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"a11ad23\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdecea\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > The technological evolution of audio spatialization, from stereophony to object-based audio, has transformed the way we experience sound in a space; but AI could take it one step further: a sound space that constantly adapts to the user\u2019s position, speed, visual environment, and even their emotional state.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4473edf elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"4473edf\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdf2ba\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > We will no longer talk about sound designers manually programming each effect, but about systems trained to generate complete sound environments.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-352ec6a elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"352ec6a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdf8bf\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > But it\u2019s not just about creating sounds; it\u2019s about defining the rules by which they will be distributed in the virtual space.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3fb55dd elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"3fb55dd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ecdfe7b\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > If AI learns to generate sound environments, the question is: what data will it use to train itself? If it is only fed conventional soundscapes, it could end up replicating a static world, lacking the diversity and organic nature of real sound. AI does not improvise or dream; it only replicates what we give it.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-671b226 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"671b226\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece0435\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > If we train a system with recordings of urban spaces that reflect only hegemonic cultures, they could end up being an artificial echo of the great powers and a poor representation of more marginalized regions.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-98aa7a5 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"98aa7a5\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece0a22\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > If the database comes exclusively from cinematic recordings or sound libraries already available on the internet, we will lose the richness of spontaneous and natural sound.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-117d53c elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"117d53c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece0fbc\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > The way we curate these datasets will determine the type of landscapes that will be built in the future.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1b837e3 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"1b837e3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece157d\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > But who will be the next curators of these data banks? How do we prepare for these new models in which art is conditioned by AI? Will users truly notice the difference?<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-61897fb elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"61897fb\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece1bd3\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > The video game industry has already split into two clear stances. On one side, there are those who see the new generative AIs as a technological tool that streamlines and perfects world creation, like Brendan Greene, the person responsible for popularizing the battle royale genre, from which games like Fortnite emerged.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-56af490 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"56af490\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece2283\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > On the other side, there are those who believe AI will replace workers in the industry with models lacking creativity and that players will notice this change. In this group are the creators of the No GEN AI label, a collective of independent developers who have designed a logo for studios to display on digital store pages, indicating that no generative AI was used in the creation of the video game.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-3876b40 e-flex e-con-boxed e-con e-parent\" data-id=\"3876b40\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-ca27cec elementor-widget elementor-widget-spacer\" data-id=\"ca27cec\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5c216a3 elementor-widget elementor-widget-heading\" data-id=\"5c216a3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h4 class=\"elementor-heading-title elementor-size-default\">The Great Challenge: Between Creation and Curation<\/h4>\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-6aa0326 e-flex e-con-boxed e-con e-parent\" data-id=\"6aa0326\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-90bc713 elementor-widget elementor-widget-ld_text_reveal\" data-id=\"90bc713\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"ld_text_reveal.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"lqd-text-reveal-el mt-0 mb-0\" data-split-text=\"true\" data-split-options=\"{&quot;type&quot;:&quot;words, chars&quot;}\" data-parallax=\"true\" data-parallax-options=\"{&quot;disableOnMobile&quot;:false,&quot;parallaxTargets&quot;:&quot;.lqd-chars, figure&quot;,&quot;start&quot;:&quot;top 70%&quot;,&quot;end&quot;:&quot;bottom bottom&quot;,&quot;scrub&quot;:3,&quot;skipWillChange&quot;:true}\" data-parallax-from=\"{&quot;opacity&quot;:0.2}\" data-parallax-to=\"{&quot;opacity&quot;:1,&quot;stagger&quot;:{&quot;from&quot;:&quot;start&quot;,&quot;each&quot;:1}}\">will we continue designing sounds, or will we start curating sound data for AI?<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-2cf8f2e e-flex e-con-boxed e-con e-parent\" data-id=\"2cf8f2e\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-1820feb elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"1820feb\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece2c87\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > From my point of view, the sound designer of the future will no longer compose an atmosphere from scratch; instead, they will select, refine, and model datasets of millions of sounds, thus training a system that will create sounds in real time.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c43f78e elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"c43f78e\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece31b7\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > Like a digital archaeologist, they won\u2019t create as much as they will direct the machine\u2019s possibilities. Their task will be to choose the sounds, define their characteristics, and establish the parameters with which AI will operate within an immersive environment.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-dd3a6e8 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"dd3a6e8\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece3759\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > If the role of the sound designer increasingly leans toward data management and model training, our way of perceiving space will change completely.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6255041 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"6255041\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece3da9\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > It\u2019s not just about adapting but deciding whether we want the sound of the future to be a mere replica of what we already know or an opportunity to reimagine our relationship with listening, both in virtual and physical spaces.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-af81a64 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"af81a64\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece433d\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > I am not against AI, but I don\u2019t see it as an absolute solution either. I believe it is essential to understand its implications, explore its possibilities, and question its limits.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-a24ba34 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"a24ba34\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece4a86\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\"  > The answers to these questions might give us the chance to find possible gaps in a system that will determine how we conceive immediate reality.<\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-0dbe59a e-flex e-con-boxed e-con e-parent\" data-id=\"0dbe59a\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-5e10a9b e-con-full e-flex e-con e-child\" data-id=\"5e10a9b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6ab1f24 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"6ab1f24\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece5105\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<h5 class=\"ld-fh-element d-inline-block pos-rel  elementor-heading-title lqd-highlight-classic lqd-highlight-grow-left h5\"  > References and Resources<\/h5>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-d6df3d0 e-con-full e-flex e-con e-child\" data-id=\"d6df3d0\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t<div class=\"elementor-element elementor-element-bac00a6 e-con-full e-flex e-con e-child\" data-id=\"bac00a6\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-d617cf0 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"d617cf0\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece56f3\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\" ><a href=\"https:\/\/www.youtube.com\/watch?v=YBJEiWDPyGs\" > - Announcing GeForce RTX 50 Series | CES 2025 Keynote from CEO Jensen Huang<\/a><\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1fe57bc elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"1fe57bc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece5f3c\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\" ><a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/playerunknown-artemis-prologue-impressions-1235272629\/\" > - The Creator of Battle Royales Wants to Reshape Gaming \u2014 Again<\/a><\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c6eedc7 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"c6eedc7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece6759\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\" ><a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/g-assist-ai-companion-for-rtx-ai-pcs\/\" > - NVIDIA Redefines Game AI With ACE Autonomous Game Characters<\/a><\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-de8e986 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"de8e986\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece6f95\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\" ><a href=\"https:\/\/www.npr.org\/2024\/08\/02\/1198912993\/video-games-ai-artificial-intelligence-warner-bros-strike\" > - Video game performers are on strike \u2014 and AI is the sticking point<\/a><\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ff5d55d elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"ff5d55d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece77d2\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\" ><a href=\"https:\/\/www.wired.com\/story\/the-prompt-ethical-generative-ai-does-not-exist\/#intcid=_wired-article-bottom-recirc_099be05e-5e32-45c3-b915-b01938af775a_roberta-similarity1\" > - Xbox Pushes Ahead With New Generative AI. Developers Say \u2018Nobody Will Want This\u2019<\/a><\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b7257f9 elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"b7257f9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece806a\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\" ><a href=\"https:\/\/www.wired.com\/story\/the-prompt-ethical-generative-ai-does-not-exist\/#intcid=_wired-article-bottom-recirc_099be05e-5e32-45c3-b915-b01938af775a_roberta-similarity1\" > - I\u2019m Not Convinced Ethical Generative AI Currently Exists<\/a><\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6e4543f elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"6e4543f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece8874\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\" ><a href=\"https:\/\/www.polygon-treehouse.com\/no-gen-ai-seal\" > - The No Gen AI Seal<\/a><\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-831b8df elementor-widget elementor-widget-hub_fancy_heading\" data-id=\"831b8df\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"hub_fancy_heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div id=\"ld-fancy-heading-69f0e2ece909c\" class=\"ld-fancy-heading pos-rel\">\n\t\t\t<p class=\"ld-fh-element d-inline-block pos-rel  lqd-highlight-classic lqd-highlight-grow-left p\" ><a href=\"https:\/\/www.nature.com\/articles\/s41586-025-08600-3\" > - World and Human Action Models towards gameplay ideation<\/a><\/p>\t\t<\/div>\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-b9632da e-con-full e-flex e-con e-child\" data-id=\"b9632da\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>With the advancement of AI, technologies like Muse and ACE are transforming the creation of virtual worlds. This raises the question: How will AI affect the role of the sound designer?<\/p>\n","protected":false},"author":2,"featured_media":13998,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4057,3741,4048],"tags":[3919,4352,4351,3925,3947,4347,3923,3943,4350,4353,3939,4349,4348],"class_list":["post-13932","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-artificial-intelligence-and-audio","category-blog","category-immersive-audio","tag-artificial-intelligence","tag-data-curation","tag-generative-ai","tag-immersive-experiences","tag-immersive-technology","tag-muse","tag-sound","tag-sound-design","tag-sound-innovation","tag-soundscapes","tag-spatial-audio","tag-video-games","tag-wham"],"_links":{"self":[{"href":"https:\/\/solrezza.net\/en\/wp-json\/wp\/v2\/posts\/13932","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/solrezza.net\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/solrezza.net\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/solrezza.net\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/solrezza.net\/en\/wp-json\/wp\/v2\/comments?post=13932"}],"version-history":[{"count":0,"href":"https:\/\/solrezza.net\/en\/wp-json\/wp\/v2\/posts\/13932\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/solrezza.net\/en\/wp-json\/wp\/v2\/media\/13998"}],"wp:attachment":[{"href":"https:\/\/solrezza.net\/en\/wp-json\/wp\/v2\/media?parent=13932"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/solrezza.net\/en\/wp-json\/wp\/v2\/categories?post=13932"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/solrezza.net\/en\/wp-json\/wp\/v2\/tags?post=13932"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}