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I’m Sol Rezza, a sound designer and audio engineer committed to crafting immersive narrative experiences through the exploration of sound. I delve into the connection between time, space, and advanced audio technologies.

Sol Rezza 01 - 2024

My sonic creations function as explorations into how our minds and bodies navigate the transformations that notions of time and space are undergoing in connection with technologies. Using spatial audio and advanced 3D sound, I invite a reconfiguration of auditory experiences through immersive storytelling in both virtual and physical realms, generating an analysis of how sound has the potential to reshape our connection with the environments we inhabit and the technological developments we are undergoing.

In the midst of complex times, where notions of time and space are constantly being redefined, my ongoing research on next-generation audio aims to bridge the gap between traditional narratives and the evolving landscape of immersive audio. Employing cutting-edge methodologies such as adaptive spatial processing, real-time interactive sound design, and AI-driven audio synthesis, my goal is to establish new benchmarks for experimental immersive sonic narratives.

Active participation within the community of independent creators and producers is of paramount importance to me. Through workshops and discussions, I establish a space for dialogue and learning in the realm of immersive audio experiences, inviting independent producers to develop their own narrative proposals from their distinctive perspectives on time and space. The fundamental question revolves around how we engage through listening to the new economic, physical, social, virtual, natural, scientific, technological, and hybrid spaces of contemporary times.

The annual sessions have become a breeding ground for significant idea exchanges, fostering collaborative environments where participants explore innovative techniques for creation. These workshops not only enhance technical skills but also cultivate critical thinking about the ever-changing landscape of immersive sonic narratives. The dialogues generated during these interactions aim to propel the evolution of robust practices and strengthen collective knowledge within the community of unconventional creators and producers.

This pursuit is not just about crafting narratives; it is a quest to redefine how we perceive and interact with sound from the temporal and spatial dimensions we inhabit. It paves the way for innovative immersive experiences that resonate with the diversity of audiences. In times when technological danger lies not in the technology itself but in the exclusion of technologies from the diversity of worlds coexisting in this realm, space, narratives, and sound become focal points for integration, development, and movement.

Technology doesn’t dictate change; we are the ones hacking the system with our technological prowess.

Sol Rezza 2024.

Biography Sol Rezza

Sol Rezza is a composer, sound designer, and audio engineer who has carved a path in the realms of immersive narratives and spatial audio. Residing in Mexico for 14 years enriched her understanding of soundscapes and aboriginal narratives concerning time and space. This exploration period led to a diverse skill set, including sound engineering, design, room acoustics, multichannel audio, and immersive sound.

Sol’s commitment to experimental sound productions spans various mediums, from radio and video games to installations and live performances. Her debut album, “SPIT,” released in 2011, received acclaim for blending experimental electronics with soundscapes. Noteworthy is Sol’s multichannel work, “In the Darkness of the World,” inspired by Jules Verne’s “Twenty Thousand Leagues Under The Sea,” combining hydrophone recordings and experimental music. Described by Crack Magazine as a captivating sonic experience, it seamlessly blends alien, otherworldly ocean sounds with spoken word fragments and immersive ambient layers, creating a disorienting yet undeniably pleasant effect.

Sol’s international collaborations and commissions are key milestones in her career. In 2019, she presented “Rooms in Your Mind” at the centenary of the Bauhaus-Universität Weimar and received commissions from the Tsonami Festival of Sound Art in Chile and Kunstradio in Austria. Notable is her collaborative work, “POOL – Die Möglichkeiten des Wassers,” showcasing generative composition skills with water recordings and household appliance loops.

In 2019, Sol presented “Infinite Train,” a quadraphonic live performance, and continued to contribute to global sound art festivals.

In 2020, Sol engaged in the collaborative project “De Cerca Nadie es Normal” and showcased the audiovisual work “All is Waves” at the MUTEK Festival. The following year, she contributed to the virtual exhibition “Para 80000” with “Finite Infinite” and presented “Inundare” at the MUTEK AR/ES Festival.

November 2021 marked a pinnacle in Sol’s exploration of immersive soundscapes with the audiovisual project “Catastrophic Forgetting.” Utilizing the SoundSquares  spatial audio plug-in, the project delved into the evolving landscape of artificial intelligence, showcasing her ongoing collaboration with developer Daz Disley since 2015.

In 2022, Sol presented the quadraphonic work “Abismos” at the Kirchner Cultural Center during the Ruido Festival. Simultaneously, she released the album “Amanece,” a binaural audiovisual work exploring generative music, tempera paintings, and software kaleidoscope techniques.

Sol Rezza is currently conducting research on the impact of next-generation audio, spatial audio advances, and artificial intelligence on digital storytelling. Her work serves as a testament to the transformative potential of technologies like AI, machine learning, VR, and immersive audio in reshaping our perception of time and space.

Beyond her artistic endeavors, Sol actively imparts her expertise through teaching and mentoring experiences. Workshops on sound, audio editing, and project organization reflect her commitment to nurturing the next generation of audio professionals and artists. Sol’s influence on the world of immersive audio and sound art is further underscored by her numerous awards, grants, and residencies, solidifying her substantial impact on the evolving landscape of audio exploration and artistic expression.

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